contrails: force high visibility for debugging

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Richard Zink committed 2026-10-12 19:41:54 +02:00
1 parent ce74fa5f6a
commit 01203b361a
2 files changed
+5 -6964

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@@ -204,11 +204,11 @@ window.CONFIG = {
wStrip: 1, wStrip: 1,
// Contrails: contrailChance of the aircraft leaves a trail once // Contrails: contrailChance of the aircraft leaves a trail once
// above contrailStartKm, visible for contrailLifeS seconds. // above contrailStartKm, visible for contrailLifeS seconds.
contrailChance: 0.85, contrailChance: 1.00,
contrailStartKm: 6, contrailStartKm: 4,
contrailLifeS: 300, contrailLifeS: 600,
contrailWidthM: 620, // full trail width contrailWidthM: 1400, // full trail width
contrailFadeKm: 100, // fully faded at this distance (ramp starts at 35 %) contrailFadeKm: 300, // fully faded at this distance (ramp starts at 35 %)
// Night contrast: a physically scaled contrail is a faint grey thread // Night contrast: a physically scaled contrail is a faint grey thread
// that disappears at 4x pixel scale, so this is the night share of its // that disappears at 4x pixel scale, so this is the night share of its
// opacity (0.34 was the old value) and it also drives the gain on the // opacity (0.34 was the old value) and it also drives the gain on the
-6959
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