Shadow only on top of highest voxel
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36cfd8c67d
commit
14ef21d657
1 file changed
+11
-12
+11
-12
@@ -170,6 +170,11 @@
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var water = isWater(h);
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var sunX = wx + TILE;
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var sunY = wy - TILE;
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var sunH = heightMap[sunX + ',' + sunY] || 0;
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var isInShadow = (sunH >= h);
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for (var level = 1; level <= h; level++) {
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var hRight;
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if (level > (heightMap[(wx + TILE) + ',' + wy] || 0)) {
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@@ -187,18 +192,13 @@
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drawTile(wx, wy, level, true, hRight, hBack, false);
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}
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for (var level = 1; level <= h; level++) {
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var sunX = wx + TILE;
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var sunY = wy - TILE;
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var sunH = heightMap[sunX + ',' + sunY] || 0;
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if (isInShadow && h > 0) {
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var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var top4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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if (sunH > level) {
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var top1 = project(wx + GAP/2, wy + TILE - GAP/2, level * HEIGHT_UNIT);
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, level * HEIGHT_UNIT);
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var top3 = project(wx + TILE - GAP/2, wy + GAP/2, level * HEIGHT_UNIT);
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var top4 = project(wx + GAP/2, wy + GAP/2, level * HEIGHT_UNIT);
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ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
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ctx.fillStyle = 'rgba(0, 0, 0, 0.35)';
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ctx.beginPath();
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ctx.moveTo(top1[0], top1[1]);
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ctx.lineTo(top2[0], top2[1]);
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@@ -209,7 +209,6 @@
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}
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}
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}
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}
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function applyLighting(color, factor) {
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var r = parseInt(color.substr(1, 2), 16);
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