config: allow clouds in front of terrain
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@@ -339,6 +339,11 @@ window.CONFIG = {
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// ready. This avoids clouds appearing over an unfinished ground model.
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waitForTerrain: true, // false = draw clouds immediately
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// waitForTerrain: false
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// Terrain occlusion for clouds. false draws clouds in front of the
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// terrain mesh even when terrain is closer; true clips cloud rays
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// against the terrain distance buffer.
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terrainOcclusion: false, // inverted occlusion: clouds stay in front
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// terrainOcclusion: true
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// Coverage per weather level, 0 = clear, 1 = overcast. Only the
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// levels listed here override the built-in defaults
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// (sunny 0.20, cloudy 0.70, stormy 0.80, night 0.45). Live weather
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