Revert "feat: terrain-following cloud base"
This reverts commit 3e17279499.
This commit is contained in:
1 parent
3e17279499
commit
2afc0b2545
2 files changed
+6
-54
No files matched your search
@@ -335,14 +335,6 @@ window.CONFIG = {
|
||||
start: 0.35, // world units: clouds fade out very close to camera
|
||||
end: 2.5 // full density from this distance onward
|
||||
},
|
||||
// Terrain-following cloud base. The DEM height grid is sampled in
|
||||
// the cloud shader, so the cloud bottom rises locally to keep a
|
||||
// clearance above the visible ground. 'bottom' remains the global
|
||||
// floor for areas without terrain data.
|
||||
groundFollow: {
|
||||
enabled: true, // false = flat cloud deck
|
||||
clearanceM: 50 // metres above terrain, exaggerated with terrain
|
||||
},
|
||||
// Coverage per weather level, 0 = clear, 1 = overcast. Only the
|
||||
// levels listed here override the built-in defaults
|
||||
// (sunny 0.20, cloudy 0.70, stormy 0.80, night 0.45). Live weather
|
||||
|
||||
Reference in new issue
Block a user