Revert "config: reduce far cloud softening"

This reverts commit 6bedc2c95c.
This commit is contained in:
Richard Zink committed 2026-10-13 14:57:45 +02:00
1 parent 2f1bee9f25
commit 31162c88e0
2 files changed
+1 -25

No files matched your search

-8
View File
@@ -335,14 +335,6 @@ window.CONFIG = {
start: 0.35, // world units: clouds fade out very close to camera
end: 2.5 // full density from this distance onward
},
// Far softening reduces detail/noise at long view distances. Lower
// max keeps the deck denser near the horizon and can remove the
// transparent ring around the terrain edge.
farSoft: {
start: 4, // world units where far softening begins
end: 20, // world units where max softening is reached
max: 0.35 // 1 = old behaviour, 0 = no far softening
},
// Delay the volumetric cloud pass until the DEM/terrain mesh is
// ready. This avoids clouds appearing over an unfinished ground model.
waitForTerrain: true, // false = draw clouds immediately