Revert "config: reduce far cloud softening"
This reverts commit 6bedc2c95c.
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@@ -335,14 +335,6 @@ window.CONFIG = {
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start: 0.35, // world units: clouds fade out very close to camera
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end: 2.5 // full density from this distance onward
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},
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// Far softening reduces detail/noise at long view distances. Lower
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// max keeps the deck denser near the horizon and can remove the
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// transparent ring around the terrain edge.
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farSoft: {
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start: 4, // world units where far softening begins
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end: 20, // world units where max softening is reached
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max: 0.35 // 1 = old behaviour, 0 = no far softening
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},
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// Delay the volumetric cloud pass until the DEM/terrain mesh is
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// ready. This avoids clouds appearing over an unfinished ground model.
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waitForTerrain: true, // false = draw clouds immediately
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