diff --git a/vendor/clouds3d.js b/vendor/clouds3d.js index 21d7fde..2ab8768 100644 --- a/vendor/clouds3d.js +++ b/vendor/clouds3d.js @@ -195,11 +195,7 @@ var FRAG_SRC = [ // remain visible against a deep but not void-black sky. 'float skyDarkness = nightFactor * 0.55;', 'col = mix(col, col * (1.0 - skyDarkness), 1.0 - cloud);', - '// Horizon: when looking down (rd.y < 0), sample the satellite - // ground texture based on ray direction. Use the horizontal - // component as a UV — the further off-axis, the more the - // texture scrolls. Adds parallax-like feel even though the - // ground is a flat image. + '// Horizon: when looking down (rd.y < 0), sample the satellite ground texture based on ray direction. Use the horizontal component as a UV \u2014 the further off-axis, the more the texture scrolls. Adds parallax-like feel even though the ground is a flat image.', 'float gmask = smoothstep(-0.02, -0.20, rd.y);', 'vec2 gUv = vec2(rd.x * 0.5 + 0.5, -rd.y * 0.5 + 0.3);', 'vec3 groundCol = texture2D(uGround, gUv).rgb;',