Permanent above-clouds cruise + more structure
- Remove dive component from camY. Was mix(2.0, 1.2, diveT) (occasional dips into cloud top); now fixed at 2.2, always above the y=1.5 cloud ceiling. Cloud deck always visible below. - WEATHER_DENSITY bumped again: sunny 0.55->0.65, cloudy 0.85->0.90, night 0.65->0.75. Even 'sunny' is now a partly-cloudy sky. - clouds3d: third fBm detail layer at 3.2x frequency (was 2 layers). Contributions: base 1.0, mid 0.30, fine 0.12. Combined with the tighter smoothstep (0.18 -> 0.16) the silhouettes have wispier, more interesting edges instead of soft blobs. - Same density bump in clouds2d for consistency.
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@@ -122,10 +122,10 @@ function hex(rgb) {
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}
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var WEATHER_DENSITY = {
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sunny: 0.55,
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cloudy: 0.85,
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sunny: 0.65,
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cloudy: 0.90,
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stormy: 1.00,
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night: 0.65
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night: 0.75
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};
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// Load the noise image and upload it as a REPEAT-wrapped texture.
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