Add gap between voxels to prevent clipping
This commit is contained in:
1 parent
fb357e2934
commit
48cd7a43cf
1 file changed
+32
-29
+32
-29
@@ -17,6 +17,7 @@
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var ctx = c.getContext('2d');
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var ctx = c.getContext('2d');
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var W, H;
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var W, H;
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var TILE = 32;
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var TILE = 32;
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var GAP = 2;
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var HEIGHT_UNIT = 6;
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var HEIGHT_UNIT = 6;
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function resize() {
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function resize() {
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@@ -70,37 +71,16 @@
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}
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}
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}
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}
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function drawTiles() {
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function drawTile(wx, wy, h, water, hLeft, hFront) {
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tiles.sort(function(a, b) {
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var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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return ((a.x + a.y) - (b.x + b.y));
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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});
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var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var top4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var heightMap = {};
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for (var i = 0; i < tiles.length; i++) {
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var t = tiles[i];
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heightMap[t.x + ',' + t.y] = t.h;
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}
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for (var i = 0; i < tiles.length; i++) {
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var t = tiles[i];
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var wx = t.x, wy = t.y, h = t.h;
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var water = isWater(h);
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var hLeft = heightMap[(wx - TILE) + ',' + wy] || 0;
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var hRight = heightMap[(wx + TILE) + ',' + wy] || 0;
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var hFront = heightMap[wx + ',' + (wy - TILE)] || 0;
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var hBack = heightMap[wx + ',' + (wy + TILE)] || 0;
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var topColor = water ? '#2299dd' : '#33aa33';
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var topColor = water ? '#2299dd' : '#33aa33';
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var leftColor = water ? '#1166aa' : '#226622';
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var leftColor = water ? '#1166aa' : '#226622';
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var rightColor = water ? '#0d4477' : '#114411';
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var rightColor = water ? '#0d4477' : '#114411';
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var top1 = project(wx, wy + TILE, h * HEIGHT_UNIT);
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var top2 = project(wx + TILE, wy + TILE, h * HEIGHT_UNIT);
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var top3 = project(wx + TILE, wy, h * HEIGHT_UNIT);
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var top4 = project(wx, wy, h * HEIGHT_UNIT);
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ctx.fillStyle = topColor;
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ctx.fillStyle = topColor;
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ctx.beginPath();
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ctx.beginPath();
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ctx.moveTo(top1[0], top1[1]);
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ctx.moveTo(top1[0], top1[1]);
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@@ -121,17 +101,40 @@
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ctx.fill();
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ctx.fill();
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}
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}
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if (hBack < h) {
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if (hFront < h) {
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ctx.fillStyle = rightColor;
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ctx.fillStyle = rightColor;
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ctx.beginPath();
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ctx.beginPath();
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ctx.moveTo(top3[0], top3[1]);
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ctx.moveTo(top3[0], top3[1]);
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ctx.lineTo(top4[0], top4[1]);
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ctx.lineTo(top4[0], top4[1]);
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ctx.lineTo(top4[0], top4[1] + (h - hBack) * HEIGHT_UNIT);
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ctx.lineTo(top4[0], top4[1] + (h - hFront) * HEIGHT_UNIT);
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ctx.lineTo(top3[0], top3[1] + (h - hBack) * HEIGHT_UNIT);
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ctx.lineTo(top3[0], top3[1] + (h - hFront) * HEIGHT_UNIT);
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ctx.closePath();
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ctx.closePath();
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ctx.fill();
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ctx.fill();
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}
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}
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}
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}
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function drawTiles() {
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tiles.sort(function(a, b) {
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return ((a.x + a.y) - (b.x + b.y));
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});
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var heightMap = {};
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for (var i = 0; i < tiles.length; i++) {
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var t = tiles[i];
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heightMap[t.x + ',' + t.y] = t.h;
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}
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for (var i = 0; i < tiles.length; i++) {
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var t = tiles[i];
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var wx = t.x, wy = t.y, h = t.h;
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var water = isWater(h);
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var hLeft = heightMap[(wx - TILE) + ',' + wy] || 0;
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var hFront = heightMap[wx + ',' + (wy - TILE)] || 0;
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drawTile(wx, wy, h, water, hLeft, hFront);
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}
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}
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}
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function applyLighting(color, factor) {
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function applyLighting(color, factor) {
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