Remove debug logs, init landscape

This commit is contained in:
Richard Zink committed 2026-10-06 16:37:38 +02:00
1 parent 9253f4faf6
commit 4a6da087b0
1 file changed
+20 -85
+20 -85
View File
@@ -14,8 +14,6 @@
body { body {
overflow: hidden; overflow: hidden;
background: #000; background: #000;
color: #ff0000;
font-family: monospace;
} }
canvas { canvas {
@@ -24,34 +22,11 @@
top: 0; top: 0;
left: 0; left: 0;
} }
#log {
position: fixed;
top: 10px;
left: 10px;
z-index: 100;
font-size: 12px;
max-width: 90%;
}
</style> </style>
</head> </head>
<body> <body>
<canvas id="bgCanvas"></canvas> <canvas id="bgCanvas"></canvas>
<div id="log"></div>
<script> <script>
const log = document.getElementById('log');
function addLog(msg) {
const div = document.createElement('div');
div.textContent = msg;
log.appendChild(div);
}
window.addEventListener('error', function(e) {
addLog('ERROR: ' + e.message + ' at line ' + e.lineno);
});
addLog('Script start');
const canvas = document.getElementById('bgCanvas'); const canvas = document.getElementById('bgCanvas');
const ctx = canvas.getContext('2d'); const ctx = canvas.getContext('2d');
@@ -65,7 +40,7 @@
window.addEventListener('resize', resize); window.addEventListener('resize', resize);
resize(); resize();
const camera = { fov: 800 }; const camera = { fov: 600 };
function rotateY(p, angle) { function rotateY(p, angle) {
const cos = Math.cos(angle); const cos = Math.cos(angle);
@@ -93,11 +68,12 @@
class Landscape { class Landscape {
constructor() { constructor() {
this.gridSize = 120; this.gridSize = 120;
this.gridRange = 20; this.gridRange = 25;
this.offsetX = 0; this.offsetX = 0;
this.offsetZ = 0; this.offsetZ = 0;
this.triangles = []; this.triangles = [];
this.waterLevel = 20; this.waterLevel = 20;
this.update();
} }
generateHeight(x, z) { generateHeight(x, z) {
@@ -137,13 +113,10 @@
const p3 = this.getPoint(x + 1, z + 1); const p3 = this.getPoint(x + 1, z + 1);
const p4 = this.getPoint(x, z + 1); const p4 = this.getPoint(x, z + 1);
const w1 = this.isWater(p1.y); const w = this.isWater(p1.y) || this.isWater(p2.y) || this.isWater(p3.y) || this.isWater(p4.y);
const w2 = this.isWater(p2.y);
const w3 = this.isWater(p3.y);
const w4 = this.isWater(p4.y);
this.triangles.push({ p1, p2, p3, isWater: w1 || w2 || w3, depth: (p1.z + p2.z + p3.z) / 3 }); this.triangles.push({ p1, p2, p3, isWater: w, depth: (p1.z + p2.z + p3.z) / 3 });
this.triangles.push({ p1, p3, p4, isWater: w1 || w3 || w4, depth: (p1.z + p3.z + p4.z) / 3 }); this.triangles.push({ p1, p3, p4, isWater: w, depth: (p1.z + p3.z + p4.z) / 3 });
} }
} }
} }
@@ -151,25 +124,16 @@
draw() { draw() {
this.triangles.sort((a, b) => b.depth - a.depth); this.triangles.sort((a, b) => b.depth - a.depth);
this.triangles.forEach(tri => { this.triangles.forEach(tri => {
if (!tri || !tri.p1 || !tri.p2 || !tri.p3) return; const v1 = { x: tri.p2.x - tri.p1.x, y: tri.p2.y - tri.p1.y, z: tri.p2.z - tri.p1.z };
const v2 = { x: tri.p3.x - tri.p1.x, y: tri.p3.y - tri.p1.y, z: tri.p3.z - tri.p1.z };
const p1 = tri.p1;
const p2 = tri.p2;
const p3 = tri.p3;
const proj1 = p1.project();
const proj2 = p2.project();
const proj3 = p3.project();
if (!proj1 || !proj2 || !proj3) return;
const v1 = { x: p2.x - p1.x, y: p2.y - p1.y, z: p2.z - p1.z };
const v2 = { x: p3.x - p1.x, y: p3.y - p1.y, z: p3.z - p1.z };
const crossZ = v1.x * v2.y - v1.y * v2.x; const crossZ = v1.x * v2.y - v1.y * v2.x;
if (crossZ >= 0) return; if (crossZ >= 0) return;
const baseColor = tri.isWater ? 'rgba(0, 150, 220, 0.7)' : 'rgba(0, 200, 0, 0.7)'; const proj1 = tri.p1.project();
ctx.fillStyle = baseColor; const proj2 = tri.p2.project();
const proj3 = tri.p3.project();
ctx.fillStyle = tri.isWater ? 'rgba(0, 100, 200, 0.9)' : 'rgba(0, 180, 0, 0.9)';
ctx.beginPath(); ctx.beginPath();
ctx.moveTo(proj1.x, proj1.y); ctx.moveTo(proj1.x, proj1.y);
ctx.lineTo(proj2.x, proj2.y); ctx.lineTo(proj2.x, proj2.y);
@@ -233,30 +197,18 @@
ctx.shadowBlur = 15; ctx.shadowBlur = 15;
ctx.shadowColor = '#ff0000'; ctx.shadowColor = '#ff0000';
const transformedVerts = this.vertices.map(v => { this.vertices.forEach(v => {
const rot = rotateY(v, this.yaw || 0);
const cosR = Math.cos(this.roll || 0), sinR = Math.sin(this.roll || 0);
const x1 = rot.x * cosR - rot.y * sinR;
const y1 = rot.x * sinR + rot.y * cosR;
const cosP = Math.cos(this.pitch || 0), sinP = Math.sin(this.pitch || 0);
const y2 = y1 * cosP - rot.z * sinP;
const z2 = y1 * sinP + rot.z * cosP;
return new Point3D(x1, y2, 150 + z2);
});
transformedVerts.forEach(v => {
if (!v) return;
const proj = v.project(); const proj = v.project();
if (!proj) return; if (!proj) return;
ctx.beginPath(); ctx.beginPath();
ctx.arc(proj.x, proj.y, 3, 0, Math.PI * 2); ctx.arc(proj.x, proj.y, 4, 0, Math.PI * 2);
ctx.fillStyle = '#ff0000'; ctx.fillStyle = '#ff0000';
ctx.fill(); ctx.fill();
}); });
for (let i = 0; i < transformedVerts.length - 1; i++) { for (let i = 0; i < this.vertices.length - 1; i++) {
const v1 = transformedVerts[i]; const v1 = this.vertices[i];
const v2 = transformedVerts[i + 1]; const v2 = this.vertices[i + 1];
if (!v1 || !v2) continue; if (!v1 || !v2) continue;
const p1 = v1.project(); const p1 = v1.project();
const p2 = v2.project(); const p2 = v2.project();
@@ -271,40 +223,23 @@
} }
} }
try {
const landscape = new Landscape(); const landscape = new Landscape();
addLog('Landscape created, triangles: ' + landscape.triangles.length);
const airplane = new Airplane(); const airplane = new Airplane();
addLog('Airplane created, vertices: ' + airplane.vertices.length);
function animate() { function animate() {
try {
addLog('FRAME start');
ctx.fillStyle = '#000'; ctx.fillStyle = '#000';
ctx.fillRect(0, 0, width, height); ctx.fillRect(0, 0, width, height);
addLog('before landscape.update');
landscape.update(); landscape.update();
addLog('before landscape.draw');
landscape.draw(); landscape.draw();
addLog('before airplane.update');
airplane.update(); airplane.update();
addLog('before airplane.render');
airplane.render(); airplane.render();
addLog('FRAME end');
} catch (err) {
addLog('ANIM ERR: ' + err.message + ' at line ' + (err.lineNumber || '?') + ' stack: ' + (err.stack || ''));
return;
}
requestAnimationFrame(animate); requestAnimationFrame(animate);
} }
animate(); animate();
addLog('Animation started');
} catch (e) {
addLog('CATCH: ' + e.message + ' at line ' + (e.lineNumber || '?'));
}
</script> </script>
</body> </body>
</html> </html>