Revert "feat: wait for terrain before drawing clouds"
This reverts commit 8cca47f86e.
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@@ -335,10 +335,6 @@ window.CONFIG = {
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start: 0.35, // world units: clouds fade out very close to camera
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end: 2.5 // full density from this distance onward
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},
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// Delay the volumetric cloud pass until the DEM/terrain mesh is
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// ready. This avoids clouds appearing over an unfinished ground model.
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waitForTerrain: true, // false = draw clouds immediately
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// waitForTerrain: false
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// Terrain occlusion for clouds. false draws clouds in front of the
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// terrain mesh even when terrain is closer; true clips cloud rays
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// against the terrain distance buffer.
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