Revert "feat: wait for terrain before drawing clouds"

This reverts commit 8cca47f86e.
This commit is contained in:
Richard Zink committed 2026-10-13 14:59:44 +02:00
1 parent f8c17a0980
commit 4cd8b57752
2 files changed
+4 -12

No files matched your search

-4
View File
@@ -335,10 +335,6 @@ window.CONFIG = {
start: 0.35, // world units: clouds fade out very close to camera
end: 2.5 // full density from this distance onward
},
// Delay the volumetric cloud pass until the DEM/terrain mesh is
// ready. This avoids clouds appearing over an unfinished ground model.
waitForTerrain: true, // false = draw clouds immediately
// waitForTerrain: false
// Terrain occlusion for clouds. false draws clouds in front of the
// terrain mesh even when terrain is closer; true clips cloud rays
// against the terrain distance buffer.