config.maxFps: scene frame-rate cap (default 30, 0 = free; motion stays time-based)
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@@ -87,6 +87,9 @@ window.CONFIG = {
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// render the clouds/map shader at reduced resolution and upscale
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// via CSS - use it if fps is low (GPU-bound) despite a quiet CPU.
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renderScale: 1,
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// WebGL scene frame cap (default 30; 0 = free-running/vsync). All
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// scene motion is time-based, so the cap only changes smoothness.
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maxFps: 30,
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location: {
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// Latitude and longitude for sun/moon calculations
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// Passau (vorher: Muenchen 48.1374/11.5755, Innsbruck 47.2692/11.4041)
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