contrails: add jagged edges and restore 5 minute lifetime

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Richard Zink committed 2026-10-12 19:52:23 +02:00
1 parent 1da34c913b
commit 50c96ceae4
2 files changed
+16 -4

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+15 -3
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@@ -5435,11 +5435,23 @@ var CT2_FRAG_SRC = [
'varying float vV;',
'varying float vS;',
'varying vec3 vWorld;',
'float hash1(float x) {',
'return fract(sin(x * 127.1) * 43758.5453);',
'}',
'float noise1(float x) {',
'float i = floor(x);',
'float f = fract(x);',
'return mix(hash1(i), hash1(i + 1.0), f);',
'}',
'void main() {',
'float side = abs(vV);',
'float edge = 1.0 - smoothstep(0.25, 1.0, side);',
'float head = 0.35 + 0.65 * vU;',
'float a = clamp(vS * edge * head, 0.0, 0.85);',
'float wob = 0.48 + 0.42 * noise1(vU * 24.0);',
'float jag = noise1(vU * 61.0 + vV * 17.0) - 0.5;',
'float edge = 1.0 - smoothstep(wob * 0.16, wob, side + jag * 0.18);',
'edge *= 0.42 + 0.58 * pow(vU, 0.65);',
'float dens = 0.58 + 0.42 * noise1(vU * 31.0);',
'float head = 0.32 + 0.68 * vU;',
'float a = clamp(vS * edge * head * dens, 0.0, 0.88);',
'if (a <= 0.004) discard;',
'vec3 dayCol = vec3(1.0, 1.0, 1.0);',
'vec3 nightCol = vec3(0.45, 0.55, 0.75);',