More cloud structure: 4 fBm layers, 4 octaves each
Density reverted to original 0.20/0.70/1.00/0.45 but structure denser than ever: - fbm3: 3 -> 4 octaves (more detail at fine scales) - cloudDensity: 4 layers (base + mid 35% + fine1 18% + fine2 10%) - smoothstep 0.24 -> 0.20 for tighter cloud edges Cost: 4 fbm * 4 octaves = 16 noise3 samples per step * 18 steps = 288 samples per pixel. Watch FPS on low-end GPUs.
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@@ -122,10 +122,10 @@ function hex(rgb) {
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}
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var WEATHER_DENSITY = {
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sunny: 0.65,
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cloudy: 0.90,
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sunny: 0.20,
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cloudy: 0.70,
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stormy: 1.00,
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night: 0.75
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night: 0.45
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};
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// Load the noise image and upload it as a REPEAT-wrapped texture.
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