diff --git a/assets/index.html b/assets/index.html
index 326ddea..35c8a46 100644
--- a/assets/index.html
+++ b/assets/index.html
@@ -198,46 +198,46 @@
var hLeftNeighbor = heightMap[(wx - TILE) + ',' + wy] || 0;
var hFrontNeighbor = heightMap[wx + ',' + (wy + TILE)] || 0;
- var shadowOnRight = h - hLeftNeighbor;
- var shadowOnFront = h - hFrontNeighbor;
+ var shadowFromRight = hLeftNeighbor - h;
+ var shadowFromFront = hFrontNeighbor - h;
- if (shadowOnRight > 0) {
- var shadowW = Math.min(shadowOnRight * 2, TILE);
+ if (shadowFromRight > 0) {
+ var shadowW = Math.min(shadowFromRight * 2, TILE);
var tt = shadowW / TILE;
- var origin1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
- var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
- var p1 = project((wx - TILE) + GAP/2 + shadowW, wy + TILE - GAP/2, hLeftNeighbor * HEIGHT_UNIT);
- var p2 = project((wx - TILE) + GAP/2 + shadowW, wy + GAP/2, hLeftNeighbor * HEIGHT_UNIT);
+ var target2 = project((wx - TILE) + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
+ var target3 = project((wx - TILE) + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
+ var origin4 = project(wx + GAP/2 + shadowW, wy + TILE - GAP/2 - shadowW, h * HEIGHT_UNIT);
+ var origin1 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
renderList.push({
type: 'shadow',
points: [
+ { x: target2[0], y: target2[1] },
{ x: origin4[0], y: origin4[1] },
- { x: p1[0], y: p1[1] },
- { x: p2[0], y: p2[1] },
- { x: origin1[0], y: origin1[1] }
+ { x: origin1[0], y: origin1[1] },
+ { x: target3[0], y: target3[1] }
],
- depth: (wx - TILE) + wy + hLeftNeighbor + 0.999
+ depth: (wx - TILE) + wy + h + 0.999
});
}
- if (shadowOnFront > 0) {
- var shadowW = Math.min(shadowOnFront * 2, TILE);
+ if (shadowFromFront > 0) {
+ var shadowW = Math.min(shadowFromFront * 2, TILE);
var tt = shadowW / TILE;
- var origin3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
- var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
- var p1 = project(wx + GAP/2, (wy + TILE) - GAP/2 - shadowW, hFrontNeighbor * HEIGHT_UNIT);
- var p2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2 - shadowW, hFrontNeighbor * HEIGHT_UNIT);
+ var target1 = project(wx + GAP/2, (wy + TILE) - GAP/2, h * HEIGHT_UNIT);
+ var target2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2, h * HEIGHT_UNIT);
+ var origin4 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
+ var origin3 = project(wx + TILE - GAP/2 - shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
renderList.push({
type: 'shadow',
points: [
- { x: origin4[0], y: origin4[1] },
- { x: p1[0], y: p1[1] },
- { x: p2[0], y: p2[1] },
- { x: origin3[0], y: origin3[1] }
+ { x: target1[0], y: target1[1] },
+ { x: target2[0], y: target2[1] },
+ { x: origin3[0], y: origin3[1] },
+ { x: origin4[0], y: origin4[1] }
],
- depth: wx + (wy + TILE) + hFrontNeighbor + 0.999
+ depth: wx + (wy + TILE) + h + 0.999
});
}
}