From 5ae08e136864eb1faff633ed34bfae292dc3ccd9 Mon Sep 17 00:00:00 2001 From: Richard Zink Date: Tue, 6 Oct 2026 18:07:23 +0200 Subject: [PATCH] Shadow on receiving voxel from edge to center --- assets/index.html | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/assets/index.html b/assets/index.html index 326ddea..35c8a46 100644 --- a/assets/index.html +++ b/assets/index.html @@ -198,46 +198,46 @@ var hLeftNeighbor = heightMap[(wx - TILE) + ',' + wy] || 0; var hFrontNeighbor = heightMap[wx + ',' + (wy + TILE)] || 0; - var shadowOnRight = h - hLeftNeighbor; - var shadowOnFront = h - hFrontNeighbor; + var shadowFromRight = hLeftNeighbor - h; + var shadowFromFront = hFrontNeighbor - h; - if (shadowOnRight > 0) { - var shadowW = Math.min(shadowOnRight * 2, TILE); + if (shadowFromRight > 0) { + var shadowW = Math.min(shadowFromRight * 2, TILE); var tt = shadowW / TILE; - var origin1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); - var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT); - var p1 = project((wx - TILE) + GAP/2 + shadowW, wy + TILE - GAP/2, hLeftNeighbor * HEIGHT_UNIT); - var p2 = project((wx - TILE) + GAP/2 + shadowW, wy + GAP/2, hLeftNeighbor * HEIGHT_UNIT); + var target2 = project((wx - TILE) + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); + var target3 = project((wx - TILE) + GAP/2, wy + GAP/2, h * HEIGHT_UNIT); + var origin4 = project(wx + GAP/2 + shadowW, wy + TILE - GAP/2 - shadowW, h * HEIGHT_UNIT); + var origin1 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT); renderList.push({ type: 'shadow', points: [ + { x: target2[0], y: target2[1] }, { x: origin4[0], y: origin4[1] }, - { x: p1[0], y: p1[1] }, - { x: p2[0], y: p2[1] }, - { x: origin1[0], y: origin1[1] } + { x: origin1[0], y: origin1[1] }, + { x: target3[0], y: target3[1] } ], - depth: (wx - TILE) + wy + hLeftNeighbor + 0.999 + depth: (wx - TILE) + wy + h + 0.999 }); } - if (shadowOnFront > 0) { - var shadowW = Math.min(shadowOnFront * 2, TILE); + if (shadowFromFront > 0) { + var shadowW = Math.min(shadowFromFront * 2, TILE); var tt = shadowW / TILE; - var origin3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT); - var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT); - var p1 = project(wx + GAP/2, (wy + TILE) - GAP/2 - shadowW, hFrontNeighbor * HEIGHT_UNIT); - var p2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2 - shadowW, hFrontNeighbor * HEIGHT_UNIT); + var target1 = project(wx + GAP/2, (wy + TILE) - GAP/2, h * HEIGHT_UNIT); + var target2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2, h * HEIGHT_UNIT); + var origin4 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT); + var origin3 = project(wx + TILE - GAP/2 - shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT); renderList.push({ type: 'shadow', points: [ - { x: origin4[0], y: origin4[1] }, - { x: p1[0], y: p1[1] }, - { x: p2[0], y: p2[1] }, - { x: origin3[0], y: origin3[1] } + { x: target1[0], y: target1[1] }, + { x: target2[0], y: target2[1] }, + { x: origin3[0], y: origin3[1] }, + { x: origin4[0], y: origin4[1] } ], - depth: wx + (wy + TILE) + hFrontNeighbor + 0.999 + depth: wx + (wy + TILE) + h + 0.999 }); } }