From 661b59a295ca41550c83ee8c87bec10b962db3e7 Mon Sep 17 00:00:00 2001 From: Richard Zink Date: Mon, 12 Oct 2026 14:49:52 +0200 Subject: [PATCH] clouds: raise deck and reduce terrain exaggeration --- config.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/config.js b/config.js index 10b6845..d327e94 100644 --- a/config.js +++ b/config.js @@ -143,8 +143,8 @@ window.CONFIG = { // World units (1 unit ~ 12.9 km). Keep 'top' below the lowest flight // altitude so aircraft fly above the deck. clouds: { - top: 0.9, // ~11.6 km - bottom: -0.3, // ~-3.9 km (deck base below the terrain) + top: 1.0, // ~12.9 km + bottom: 0.0, // deck base at the terrain datum // Coverage per weather level, 0 = clear, 1 = overcast. Only the // levels listed here override the built-in defaults // (sunny 0.20, cloudy 0.70, stormy 0.80, night 0.45). Live weather @@ -233,7 +233,7 @@ window.CONFIG = { // height field the terrain shadows are cast against. terrain: { enabled: true, // false = flat plane (no DEM, no terrain shadows) - exaggeration: 8, // vertical scale (1 = real, nearly invisible here) + exaggeration: 4, // vertical scale (1 = real, nearly invisible here) edgeFadeTiles: 4, // soft rim at the mosaic border, in tiles (~13 km) edgeSkirtKm: 800, // coarse outer terrain pulled past the horizon edgeSkirtRings: 24, // coarse rings in the outer skirt