config: reduce far cloud softening
This commit is contained in:
1 parent
bebfd64902
commit
6bedc2c95c
2 files changed
+25
-1
No files matched your search
@@ -335,6 +335,14 @@ window.CONFIG = {
|
||||
start: 0.35, // world units: clouds fade out very close to camera
|
||||
end: 2.5 // full density from this distance onward
|
||||
},
|
||||
// Far softening reduces detail/noise at long view distances. Lower
|
||||
// max keeps the deck denser near the horizon and can remove the
|
||||
// transparent ring around the terrain edge.
|
||||
farSoft: {
|
||||
start: 4, // world units where far softening begins
|
||||
end: 20, // world units where max softening is reached
|
||||
max: 0.35 // 1 = old behaviour, 0 = no far softening
|
||||
},
|
||||
// Delay the volumetric cloud pass until the DEM/terrain mesh is
|
||||
// ready. This avoids clouds appearing over an unfinished ground model.
|
||||
waitForTerrain: true, // false = draw clouds immediately
|
||||
|
||||
Reference in new issue
Block a user