flights: draw two narrow engine contrails and raise beacon
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@@ -397,9 +397,14 @@ window.CONFIG = {
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contrailChance: 1.00, // 0 = no contrails, 1 = every eligible jet
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contrailStartKm: 4, // start after this distance from the airport
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contrailLifeS: 300, // seconds before a trail disappears
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contrailWidthM: 1400, // full trail width
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contrailWidthM: 1400, // aircraft/trail scale width
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contrailEngineWidthM: 700, // width of each engine contrail
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contrailEngineOffset: { x: 0.36, y: -0.055, z: -0.14 }, // engine exhaust in model units
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markingLightOffset: { x: 0.0, y: 0.235, z: 0.0 }, // top-centre fuselage beacon
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contrailFadeKm: 300, // fully faded at this distance (ramp starts at 35 %)
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// contrailChance: 0.35, contrailLifeS: 120 // short sparse trails
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// contrailEngineWidthM: 520, contrailEngineOffset: { x: 0.36, y: -0.055, z: -0.18 }
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// markingLightOffset: { x: 0.0, y: 0.26, z: 0.05 }
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// Night contrast: a physically scaled contrail is a faint grey thread
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// that disappears at 4x pixel scale, so this is the night share of its
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// opacity (0.34 was the old value) and it also drives the gain on the
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