fix: soften cloud march edge

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Richard Zink committed 2026-10-13 14:48:01 +02:00
1 parent 6bedc2c95c
commit 8884a77f7d
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@@ -335,6 +335,10 @@ window.CONFIG = {
start: 0.35, // world units: clouds fade out very close to camera
end: 2.5 // full density from this distance onward
},
// Maximum raymarch length through the cloud deck, in world units.
// Too small creates a hard cloud-deck edge/ring near the horizon.
maxMarchUnits: 120, // 30 was the old fixed cap
// maxMarchUnits: 60 // cheaper, but a harder far edge
// Far softening reduces detail/noise at long view distances. Lower
// max keeps the deck denser near the horizon and can remove the
// transparent ring around the terrain edge.