feat: wait for terrain before drawing clouds
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@@ -335,6 +335,10 @@ window.CONFIG = {
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start: 0.35, // world units: clouds fade out very close to camera
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end: 2.5 // full density from this distance onward
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},
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// Delay the volumetric cloud pass until the DEM/terrain mesh is
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// ready. This avoids clouds appearing over an unfinished ground model.
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waitForTerrain: true, // false = draw clouds immediately
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// waitForTerrain: false
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// Coverage per weather level, 0 = clear, 1 = overcast. Only the
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// levels listed here override the built-in defaults
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// (sunny 0.20, cloudy 0.70, stormy 0.80, night 0.45). Live weather
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