From 8ec1f535b4db22fd12cd675aef54b71b658499dd Mon Sep 17 00:00:00 2001 From: Richard Zink Date: Tue, 13 Oct 2026 07:35:20 +0200 Subject: [PATCH] config: set renderScale to 0.5 --- config.js | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/config.js b/config.js index ab62829..a4368fb 100644 --- a/config.js +++ b/config.js @@ -74,7 +74,7 @@ window.CONFIG = { // and upscaled with image-rendering: pixelated, so it reads as pixel // art instead of a blurry rescale. The DOM UI stays crisp at any value. // 1 = native resolution (sharpest, most expensive). - renderScale: 1, // 1 native, 0.5 pixel-art 2x, 0.25 4x + renderScale: 0.5, // 1 native, 0.5 pixel-art 2x, 0.25 4x // Scene frame cap. All motion is time-based, so this only changes // smoothness, never speed. 0 = free running (vsync). maxFps: 30, // 0 = free running @@ -127,18 +127,20 @@ window.CONFIG = { // road chains and does not run a full routing engine. emergencyVehicles: { enabled: true, - count: 3, + count: 100, speedKmh: 85, minKm: 40, maxKm: 80, rankMax: 1, // 0=city, 1=town color: [0.22, 0.55, 1.0], - flashHz: 2.2, + flashHz: 3.2, nightOnly: false, - bright: 1.35 + bright: 2.2, + sizeScale: 1.8 // emergencyVehicles: { enabled: false } // emergencyVehicles: { count: 6, speedKmh: 110, minKm: 25, maxKm: 120 } // emergencyVehicles: { color: [1.0, 0.18, 0.12], flashHz: 3.0 } + // emergencyVehicles: { count: 100, bright: 2.6, sizeScale: 2.2, flashHz: 4.0 } }, // ------------------------------------------------------------------