Re-add rotateY function
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@@ -67,6 +67,12 @@
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const camera = { fov: 800 };
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function rotateY(p, angle) {
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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return { x: p.x * cos - p.z * sin, y: p.y, z: p.x * sin + p.z * cos };
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}
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class Point3D {
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constructor(x, y, z) {
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this.x = x;
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