atmosphere: define model uniform locations in init
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+9
@@ -812,6 +812,15 @@ function init(canvas) {
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var uSunDir = gl.getUniformLocation(prog, 'uSunDir');
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var uSunDir = gl.getUniformLocation(prog, 'uSunDir');
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var uMoonDir = gl.getUniformLocation(prog, 'uMoonDir');
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var uMoonDir = gl.getUniformLocation(prog, 'uMoonDir');
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var uMode = gl.getUniformLocation(prog, 'uMode');
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var uMode = gl.getUniformLocation(prog, 'uMode');
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var uAtmoModelOn = gl.getUniformLocation(prog, 'uAtmoModelOn');
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var uAtmoHeightUnits = gl.getUniformLocation(prog, 'uAtmoHeightUnits');
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var uAtmoScaleHeightUnits = gl.getUniformLocation(prog, 'uAtmoScaleHeightUnits');
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var uAtmoDensity = gl.getUniformLocation(prog, 'uAtmoDensity');
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var uAtmoGrayTau = gl.getUniformLocation(prog, 'uAtmoGrayTau');
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var uAtmoGain = gl.getUniformLocation(prog, 'uAtmoGain');
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var uEarthRadius = gl.getUniformLocation(prog, 'uEarthRadius');
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var uAtmoBlueColor = gl.getUniformLocation(prog, 'uAtmoBlueColor');
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var uAtmoGrayColor = gl.getUniformLocation(prog, 'uAtmoGrayColor');
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var uSkyTex = gl.getUniformLocation(prog, 'uSkyTex');
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var uSkyTex = gl.getUniformLocation(prog, 'uSkyTex');
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var uSkyOn = gl.getUniformLocation(prog, 'uSkyOn');
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var uSkyOn = gl.getUniformLocation(prog, 'uSkyOn');
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var uStarLon = gl.getUniformLocation(prog, 'uStarLon');
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var uStarLon = gl.getUniformLocation(prog, 'uStarLon');
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