atmosphere: define model uniform locations in init

This commit is contained in:
Richard Zink committed 2026-10-12 14:01:35 +02:00
1 parent e47a39fa46
commit 9a1efd5a59
1 file changed
+9
+9
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@@ -812,6 +812,15 @@ function init(canvas) {
var uSunDir = gl.getUniformLocation(prog, 'uSunDir');
var uMoonDir = gl.getUniformLocation(prog, 'uMoonDir');
var uMode = gl.getUniformLocation(prog, 'uMode');
var uAtmoModelOn = gl.getUniformLocation(prog, 'uAtmoModelOn');
var uAtmoHeightUnits = gl.getUniformLocation(prog, 'uAtmoHeightUnits');
var uAtmoScaleHeightUnits = gl.getUniformLocation(prog, 'uAtmoScaleHeightUnits');
var uAtmoDensity = gl.getUniformLocation(prog, 'uAtmoDensity');
var uAtmoGrayTau = gl.getUniformLocation(prog, 'uAtmoGrayTau');
var uAtmoGain = gl.getUniformLocation(prog, 'uAtmoGain');
var uEarthRadius = gl.getUniformLocation(prog, 'uEarthRadius');
var uAtmoBlueColor = gl.getUniformLocation(prog, 'uAtmoBlueColor');
var uAtmoGrayColor = gl.getUniformLocation(prog, 'uAtmoGrayColor');
var uSkyTex = gl.getUniformLocation(prog, 'uSkyTex');
var uSkyOn = gl.getUniformLocation(prog, 'uSkyOn');
var uStarLon = gl.getUniformLocation(prog, 'uStarLon');