More clouds + finer structure, switch default back to clouds3d
- WEATHER_DENSITY bumped: sunny 0.20->0.55, cloudy 0.70->0.85, night 0.45->0.65. Stormy stays at 1.0 (already maxed). Even 'sunny' now has visible cloud structure, not just clear sky. - clouds3d: add a second fBm layer at 4x frequency for fine detail, blended at 18% into the base. Combined with the tighter smoothstep (0.24 -> 0.18) the cloud silhouettes have more interesting edges instead of soft blob shapes. - Same density bump applied to clouds2d so swapping renderers doesn't change the visual weather. - config.renderer: clouds2d -> clouds3d (user request)
This commit is contained in:
1 parent
5ff67cd1b4
commit
9a933b3dc4
3 files changed
+17
-11
No files matched your search
Vendored
+3
-3
@@ -122,10 +122,10 @@ function hex(rgb) {
|
||||
}
|
||||
|
||||
var WEATHER_DENSITY = {
|
||||
sunny: 0.20,
|
||||
cloudy: 0.70,
|
||||
sunny: 0.55,
|
||||
cloudy: 0.85,
|
||||
stormy: 1.00,
|
||||
night: 0.45
|
||||
night: 0.65
|
||||
};
|
||||
|
||||
// Load the noise image and upload it as a REPEAT-wrapped texture.
|
||||
|
||||
Reference in new issue
Block a user