diff --git a/config.js b/config.js index 47ea236..3f75252 100644 --- a/config.js +++ b/config.js @@ -82,7 +82,7 @@ window.CONFIG = { // and upscaled with image-rendering: pixelated, so it reads as pixel // art instead of a blurry rescale. The DOM UI stays crisp at any value. // 1 = native resolution (sharpest, most expensive). - renderScale: 1, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper + renderScale: 0.5, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper // Scene frame cap. All motion is time-based, so this only changes // smoothness, never speed. 0 = free running (vsync). maxFps: 30, // 0 = free running @@ -366,7 +366,7 @@ window.CONFIG = { // only ever reports sunny/cloudy/stormy, so the deck keeps that // coverage through the night as well - 'night' is used by the weather // simulation (weatherSim: true) alone. - density: { sunny: 0.25, cloudy: 0.50, rain: 0.75, snow: 0.65, stormy: 0.80 }, + density: { sunny: 0.25, cloudy: 0.50, rain: 0.45, snow: 0.65, stormy: 0.80 }, // 'night' intentionally has no own density: it follows the last // non-night weather density (sunny/cloudy/stormy). // Cloud motion from Open-Meteo wind. Open-Meteo reports wind FROM