config: translate all source comments to English (i18n data strings unchanged)
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@@ -80,8 +80,8 @@ window.CONFIG = {
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units: {
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temperature: 'C'
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},
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// Data attribution at the bottom of the info box (auto text based on
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// the enabled layers). false = ausgeblendet.
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// Data attribution at the bottom of the info box (automatic text
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// based on the enabled layers). false = hidden.
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credits: true,
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// Internal 3D resolution scale (0.3..1, default 1). Lower values
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// render the clouds/map shader at reduced resolution and upscale
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@@ -92,61 +92,44 @@ window.CONFIG = {
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maxFps: 30,
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location: {
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// Latitude and longitude for sun/moon calculations
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// Passau (vorher: Muenchen 48.1374/11.5755, Innsbruck 47.2692/11.4041)
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lat: 48.5667,
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lon: 13.4319
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},
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weatherSim: false,
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weatherSimInterval: 30000,
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// Alles Downloads (Strassenkacheln, Hoehengitter, Wetter-JSON,
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// Geo-Label) bleibt dauerhaft im IndexedDB — kein erneuter
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// Download. expireDays (Tage, >0) reaktiviert periodisches
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// Auffrischen der Strassenkacheln.
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// All downloads (basemap tiles, elevation grid, weather JSON, geo
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// label) stay in IndexedDB permanently and are never re-fetched once
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// cached. expireDays (days, > 0) re-enables periodic basemap refresh.
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tiles: {
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expireDays: null,
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// true = Kachel-Raender + N/S + x/y-Koords in die Boden-Textur
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// malen (Debug-Orientierung). Aus = saubere Karte.
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// true = draw tile borders + N/S + x/y coords into the ground
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// texture (debug orientation). Off = clean map.
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debug: false
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},
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// Boden-Bildquelle: 'satellite' = ESRI World_Imagery (Luftbild, ohne
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// Beschriftung), 'streets' = ESRI World_Street_Map (mit Ortsnamen).
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// Beide dauerhaft gecacht (eigener Cache- Praefix pro Stil).
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// Ground imagery: 'satellite' = ESRI World_Imagery (aerial, no
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// labels), 'streets' = ESRI World_Street_Map (with place names).
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// Both cached permanently (separate cache prefix per style).
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ground: {
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style: 'satellite'
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},
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// Achterkurs um location (lat/lon), ueberschneidungspunkt genau auf
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// der Koordinate. null/entfernen = gerade Flugbahn.
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// Figure-eight course around location (lat/lon); the crossing point
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// sits exactly on the coordinate. null/removed = straight flight.
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orbit: {
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radiusKm: 60, // Lappenspitze: max. Abstand vom Zentrum
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radiusKm: 60, // lobe tip: max distance from the centre
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clockwise: true,
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reorient: true, // Zufalls-Ausrichtung an jedem Kreuzungs-Durchflug
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// Langsames vertikales Wogen innerhalb der Flugband 15-35 km:
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// Mitte 25 km (~1.93 Welt-Einheiten), amp = halbes Band
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// (10 km ~ 0.77); harte Klemme ueber/unter die Bandgrenzen.
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// periodS Sekunden pro Zyklus, tilt = Reaktion der Kamera-Nase
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// auf Steig-/Sinkrate. enabled: false = konstant 25 km.
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reorient: true, // random heading at every crossing pass
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// Slow vertical bobbing inside the 15-35 km flight band:
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// centre 25 km (~1.93 world units), amp = half the band
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// (10 km ~ 0.77); hard clamp at the band limits.
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// periodS = seconds per cycle, tilt = camera nose reaction to
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// climb/descent rate. enabled: false = constant 25 km.
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altBob: { enabled: true, amp: 0.77, periodS: 90, tilt: 0.3 }
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},
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// Bodennebel: Distanz-Haze. distanceKm = Sichtweite bis vollständige
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// Nebelsaettigung (false/0 = aus).
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// Ground fog: distance haze. distanceKm = visibility until fully
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// saturated haze (false/0 = off).
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fog: {
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distanceKm: 120
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},
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// 3D-Boden aus echten Hoehendaten (Copernicus DEM, terrarium-Kacheln).
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// enabled: false = flache Ebene. exaggeration: vertikale Ueberhoehung
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// (1 = real, unsichtbar; default 8). wireframe: true = Mesh-Kanten
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// als orange Linien zusaetzlich einblenden (Debug).
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// nightLights: NASA-VIIRS-Stadtlichter-Layer, der ab Sonnenuntergang
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// ueber ~1 h in die Tageskarte geblendet wird (dunkler Boden,
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// leuchtende Staedte). Einmaliger Fetch (~49 Kacheln), persistent
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// gecacht. false = kein Lichtoverlay, nachts bleibt die normale
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// Textur deutlich heller (nur sanft abgedimmt).
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// carLights: fahrende Lichter auf Autobahnen (OSM/Overpass-Kurven,
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// nachts additiv ueber dem Gelaende). JSON einmalig, persistent gecacht.
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// cityLights: Siedlungslichter — OSM-Ortsknoten (city/town/village/
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// hamlet) als leicht gelbliche Glow-Punkte, ab Daemmerung statisch;
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// je groesser die Siedlung (place-Klasse + population-Tag), desto
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// mehr und hellere Punkte. Eine Overpass-Abfrage, persistent gecacht.
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// ---- Civil aviation (CONFIG.flights) ---------------------------------
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// Low-poly jets (CC0 model, vendor/plane3d.js) with randomized target
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// airports: the destination is rolled at every take-off (hubs weighted
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@@ -176,6 +159,22 @@ window.CONFIG = {
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contrailLifeS: 300, // trail visibility duration
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contrailWidthM: 310 // full trail width
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},
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// 3D ground from real elevation data (Copernicus DEM, terrarium
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// tiles). enabled: false = flat plane. exaggeration: vertical
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// elevation scale (1 = real, nearly invisible; default 8).
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// wireframe: true = overlay mesh edges as orange lines (debug).
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// nightLights: NASA VIIRS city-lights layer, cross-faded into the
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// day map over ~1 h after sunset (dark ground, glowing cities).
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// One-time fetch (~49 tiles), cached permanently. false = no light
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// overlay; at night the normal texture stays much brighter (only
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// gently dimmed).
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// carLights: moving lights on the real road network (OSM/Overpass
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// curves, additive over the terrain at night). JSON once, cached.
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// cityLights: settlement lights - OSM place nodes (city/town/
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// village/hamlet) as slightly yellow glow dots from dusk on;
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// bigger settlements (place class + population tag) get more and
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// brighter dots. One Overpass query, cached permanently.
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// Data (c) OpenStreetMap contributors, ODbL.
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terrain: {
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enabled: true,
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exaggeration: 8,
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@@ -184,20 +183,20 @@ window.CONFIG = {
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carLights: true,
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cityLights: true
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},
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// Tagessimulation: true = 24h-Zyklus wird in cycleSeconds durchlaufen
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// (Sonne steigt im Osten, Mittag im Sueden, Untergang im Westen).
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// false = echte Sonnen-/Mondposition via SunCalc.
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// fixedTime: 'HH:MM' (oder Zahl 0-24) = Sim-Uhr steht still auf
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// dieser Tageszeit (bewegte Objekte, Wolken, Autos und Wetter-Sim
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// laufen unaffected weiter); null/auskommentiert = Uhr laeuft.
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// 20:00 = maximum Verkehrsaufkommen (Plateau 18:30-23:00, Dichte=1).
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// Day simulation: true = a full 24 h cycle runs in cycleSeconds
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// (sun rises east, culminates south, sets west).
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// false = real sun/moon positions via SunCalc.
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// fixedTime: 'HH:MM' (or a number 0-24) freezes the sim clock at
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// that time of day (moving objects, clouds, cars and the weather
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// sim keep running unaffected); null/omitted = the clock advances.
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day: {
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simulation: false,
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cycleSeconds: 20,
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fixedTime: null
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},
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// Wolkendecke in Welt-Einheiten (1 unit ~ 12.9 km bei Zoom 11;
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// Flugband 15-35 km = y ~ 1.16-2.70). Oberkante unter dem Tiefpunkt.
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// Cloud deck in world units (1 unit ~ 12.9 km at zoom 11; flight
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// band 15-35 km = y ~ 1.16-2.70). Keep the top below the lowest
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// flight altitude.
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clouds: {
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top: 0.9,
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bottom: -0.3
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