test: reduce cloud horizon softness

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Richard Zink committed 2026-10-14 06:57:29 +02:00
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@@ -353,7 +353,7 @@ window.CONFIG = {
// cloud-deck ring without changing the actual cloud top/bottom. // cloud-deck ring without changing the actual cloud top/bottom.
softEdges: true, softEdges: true,
edgeSoftness: 0.18, // world units of vertical soft padding edgeSoftness: 0.18, // world units of vertical soft padding
horizonSoftness: 6.0, // path-length fade for grazing cloud rays horizonSoftness: 1.0, // test: much shorter horizon path fade
maxMarchUnits: 80, // raymarch cap; 30 was the old fixed cap maxMarchUnits: 80, // raymarch cap; 30 was the old fixed cap
// softEdges: false // old hard-edged shell behaviour // softEdges: false // old hard-edged shell behaviour
// Terrain occlusion for clouds. false draws clouds in front of the // Terrain occlusion for clouds. false draws clouds in front of the