test: reduce cloud horizon softness
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@@ -353,7 +353,7 @@ window.CONFIG = {
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// cloud-deck ring without changing the actual cloud top/bottom.
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// cloud-deck ring without changing the actual cloud top/bottom.
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softEdges: true,
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softEdges: true,
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edgeSoftness: 0.18, // world units of vertical soft padding
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edgeSoftness: 0.18, // world units of vertical soft padding
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horizonSoftness: 6.0, // path-length fade for grazing cloud rays
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horizonSoftness: 1.0, // test: much shorter horizon path fade
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maxMarchUnits: 80, // raymarch cap; 30 was the old fixed cap
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maxMarchUnits: 80, // raymarch cap; 30 was the old fixed cap
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// softEdges: false // old hard-edged shell behaviour
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// softEdges: false // old hard-edged shell behaviour
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// Terrain occlusion for clouds. false draws clouds in front of the
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// Terrain occlusion for clouds. false draws clouds in front of the
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