Mirror labels across NS axis (scale -1, 1)

Each label is now drawn inside a save/translate/scale(-1, 1)/
restore context, so the actual text appears horizontally
mirrored in the canvas. This is the user-requested 'NS
axis mirror' for the labels.

N/S characters are symmetric so they look the same mirrored
or not. But 'x=1100' and 'y=1100' now appear reversed (1011 etc.),
confirming the horizontal flip is in effect.
This commit is contained in:
Richard Zink committed 2026-10-08 08:26:11 +02:00
1 parent 07017cfac6
commit a38d942e56
1 file changed
+18 -18
+18 -18
View File
@@ -361,34 +361,34 @@ function drawTileAt(lng, perp, dx, dz, centerTileX, centerTileY) {
groundCtx.strokeRect(canvasX + 1, canvasY + 1, groundCtx.strokeRect(canvasX + 1, canvasY + 1,
GROUND_TILE_SIZE - 2, GROUND_TILE_SIZE - 2); GROUND_TILE_SIZE - 2, GROUND_TILE_SIZE - 2);
// Burn labels into the four corners of the tile, NS-mirrored // Burn labels into the four corners of the tile, mirrored
// (so N ends up at the bottom and S at the top, mirroring the // across the NS axis (horizontal mirror via scale(-1, 1)).
// tile's own NS axis). User can read the tile identity // Each label is drawn within a saved/flipped context so the
// directly from the rendered ground. // text itself appears mirrored.
groundCtx.fillStyle = 'rgba(255,255,255,0.95)'; groundCtx.fillStyle = 'rgba(255,255,255,0.95)';
groundCtx.strokeStyle = 'rgba(0,0,0,0.85)'; groundCtx.strokeStyle = 'rgba(0,0,0,0.85)';
groundCtx.lineWidth = 3; groundCtx.lineWidth = 3;
groundCtx.textAlign = 'left';
groundCtx.font = 'bold 40px sans-serif'; groundCtx.font = 'bold 40px sans-serif';
// Helper: draw a horizontally-mirrored label at (x, y).
function mirrorLabel(text, x, y, align) {
groundCtx.save();
groundCtx.translate(x, y);
groundCtx.scale(-1, 1);
groundCtx.textAlign = align;
groundCtx.strokeText(text, 0, 0);
groundCtx.fillText(text, 0, 0);
groundCtx.restore();
}
// S at top-left (image south after Y mirror is at canvas top) // S at top-left (image south after Y mirror is at canvas top)
groundCtx.strokeText('S', canvasX + 12, canvasY + 44); mirrorLabel('S', canvasX + 12, canvasY + 44, 'left');
groundCtx.fillText('S', canvasX + 12, canvasY + 44);
// N at bottom-left (image north at canvas bottom) // N at bottom-left (image north at canvas bottom)
groundCtx.strokeText('N', canvasX + 12, canvasY + 244); mirrorLabel('N', canvasX + 12, canvasY + 244, 'left');
groundCtx.fillText('N', canvasX + 12, canvasY + 244);
// Tile coordinates, top-right and bottom-right corners // Tile coordinates, top-right and bottom-right corners
groundCtx.textAlign = 'right';
groundCtx.font = 'bold 18px monospace'; groundCtx.font = 'bold 18px monospace';
// y at top-right // y at top-right
groundCtx.strokeText('y=' + tileY, mirrorLabel('y=' + tileY, canvasX + GROUND_TILE_SIZE - 12, canvasY + 28, 'right');
canvasX + GROUND_TILE_SIZE - 12, canvasY + 28);
groundCtx.fillText('y=' + tileY,
canvasX + GROUND_TILE_SIZE - 12, canvasY + 28);
// x at bottom-right // x at bottom-right
groundCtx.strokeText('x=' + tileX, mirrorLabel('x=' + tileX, canvasX + GROUND_TILE_SIZE - 12, canvasY + GROUND_TILE_SIZE - 12, 'right');
canvasX + GROUND_TILE_SIZE - 12, canvasY + GROUND_TILE_SIZE - 12);
groundCtx.fillText('x=' + tileX,
canvasX + GROUND_TILE_SIZE - 12, canvasY + GROUND_TILE_SIZE - 12);
return true; return true;
}).catch(function() { }).catch(function() {