diff --git a/assets/index.html b/assets/index.html
index 0050f64..69bad28 100644
--- a/assets/index.html
+++ b/assets/index.html
@@ -195,49 +195,49 @@
}
if (h > 0) {
- var hRightNeighbor = heightMap[(wx + TILE) + ',' + wy] || 0;
- var hBackNeighbor = heightMap[wx + ',' + (wy - TILE)] || 0;
+ var hLeftNeighbor = heightMap[(wx - TILE) + ',' + wy] || 0;
+ var hFrontNeighbor = heightMap[wx + ',' + (wy + TILE)] || 0;
- var shadowFromRight = hRightNeighbor - h;
- var shadowFromBack = hBackNeighbor - h;
+ var shadowOnRight = h - hLeftNeighbor;
+ var shadowOnFront = h - hFrontNeighbor;
- if (shadowFromRight > 0) {
- var shadowW = Math.min(shadowFromRight * 2, TILE);
+ if (shadowOnRight > 0) {
+ var shadowW = Math.min(shadowOnRight * 4, TILE);
var tt = shadowW / TILE;
- var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
- var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
- var topA = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT);
- var topB = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + GAP/2, h * HEIGHT_UNIT);
+ var target2 = project((wx - TILE) + GAP/2 + (TILE - GAP) * tt, wy + TILE - GAP/2, hLeftNeighbor * HEIGHT_UNIT);
+ var target3 = project((wx - TILE) + GAP/2 + (TILE - GAP) * tt, wy + GAP/2, hLeftNeighbor * HEIGHT_UNIT);
+ var origin1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
+ var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
renderList.push({
type: 'shadow',
points: [
- { x: top2[0], y: top2[1] },
- { x: topA[0], y: topA[1] },
- { x: topB[0], y: topB[1] },
- { x: top3[0], y: top3[1] }
+ { x: origin4[0], y: origin4[1] },
+ { x: target2[0], y: target2[1] },
+ { x: target3[0], y: target3[1] },
+ { x: origin1[0], y: origin1[1] }
],
- depth: wx + wy + 0.999
+ depth: (wx - TILE) + wy + hLeftNeighbor + 0.999
});
}
- if (shadowFromBack > 0) {
- var shadowW = Math.min(shadowFromBack * 2, TILE);
+ if (shadowOnFront > 0) {
+ var shadowW = Math.min(shadowOnFront * 4, TILE);
var tt = shadowW / TILE;
- var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
- var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
- var topA = project(wx + GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
- var topB = project(wx + TILE - GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
+ var target1 = project(wx + GAP/2, (wy + TILE) - GAP/2 - (TILE - GAP) * tt, hFrontNeighbor * HEIGHT_UNIT);
+ var target2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2 - (TILE - GAP) * tt, hFrontNeighbor * HEIGHT_UNIT);
+ var origin3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
+ var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
renderList.push({
type: 'shadow',
points: [
- { x: top1[0], y: top1[1] },
- { x: topA[0], y: topA[1] },
- { x: topB[0], y: topB[1] },
- { x: top2[0], y: top2[1] }
+ { x: origin4[0], y: origin4[1] },
+ { x: target2[0], y: target2[1] },
+ { x: target1[0], y: target1[1] },
+ { x: origin3[0], y: origin3[1] }
],
- depth: wx + wy + 0.999
+ depth: wx + (wy + TILE) + hFrontNeighbor + 0.999
});
}
}