diff --git a/assets/index.html b/assets/index.html index 0050f64..69bad28 100644 --- a/assets/index.html +++ b/assets/index.html @@ -195,49 +195,49 @@ } if (h > 0) { - var hRightNeighbor = heightMap[(wx + TILE) + ',' + wy] || 0; - var hBackNeighbor = heightMap[wx + ',' + (wy - TILE)] || 0; + var hLeftNeighbor = heightMap[(wx - TILE) + ',' + wy] || 0; + var hFrontNeighbor = heightMap[wx + ',' + (wy + TILE)] || 0; - var shadowFromRight = hRightNeighbor - h; - var shadowFromBack = hBackNeighbor - h; + var shadowOnRight = h - hLeftNeighbor; + var shadowOnFront = h - hFrontNeighbor; - if (shadowFromRight > 0) { - var shadowW = Math.min(shadowFromRight * 2, TILE); + if (shadowOnRight > 0) { + var shadowW = Math.min(shadowOnRight * 4, TILE); var tt = shadowW / TILE; - var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); - var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT); - var topA = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT); - var topB = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + GAP/2, h * HEIGHT_UNIT); + var target2 = project((wx - TILE) + GAP/2 + (TILE - GAP) * tt, wy + TILE - GAP/2, hLeftNeighbor * HEIGHT_UNIT); + var target3 = project((wx - TILE) + GAP/2 + (TILE - GAP) * tt, wy + GAP/2, hLeftNeighbor * HEIGHT_UNIT); + var origin1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); + var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT); renderList.push({ type: 'shadow', points: [ - { x: top2[0], y: top2[1] }, - { x: topA[0], y: topA[1] }, - { x: topB[0], y: topB[1] }, - { x: top3[0], y: top3[1] } + { x: origin4[0], y: origin4[1] }, + { x: target2[0], y: target2[1] }, + { x: target3[0], y: target3[1] }, + { x: origin1[0], y: origin1[1] } ], - depth: wx + wy + 0.999 + depth: (wx - TILE) + wy + hLeftNeighbor + 0.999 }); } - if (shadowFromBack > 0) { - var shadowW = Math.min(shadowFromBack * 2, TILE); + if (shadowOnFront > 0) { + var shadowW = Math.min(shadowOnFront * 4, TILE); var tt = shadowW / TILE; - var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); - var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); - var topA = project(wx + GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT); - var topB = project(wx + TILE - GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT); + var target1 = project(wx + GAP/2, (wy + TILE) - GAP/2 - (TILE - GAP) * tt, hFrontNeighbor * HEIGHT_UNIT); + var target2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2 - (TILE - GAP) * tt, hFrontNeighbor * HEIGHT_UNIT); + var origin3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT); + var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT); renderList.push({ type: 'shadow', points: [ - { x: top1[0], y: top1[1] }, - { x: topA[0], y: topA[1] }, - { x: topB[0], y: topB[1] }, - { x: top2[0], y: top2[1] } + { x: origin4[0], y: origin4[1] }, + { x: target2[0], y: target2[1] }, + { x: target1[0], y: target1[1] }, + { x: origin3[0], y: origin3[1] } ], - depth: wx + wy + 0.999 + depth: wx + (wy + TILE) + hFrontNeighbor + 0.999 }); } }