cache derived geometry: merged road chains + settlement list persisted with cell fingerprints; two-tier best-first road stitching (raw-node headings, permissive interchange pass); fast path skips all raw parsing on unchanged data
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@@ -30,8 +30,7 @@ real terrain, driven by the real sun, moon, stars, and live weather.
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mood (sunny / cloudy / stormy / night).
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- **Fully cached, offline-capable**: basemap tiles, elevation grid,
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Overpass road/place data, star catalogue and the last weather payload
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live permanently in IndexedDB. Once warm, the scene renders fully
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offline; a configurable expiry (`CONFIG.tiles.expireDays`) can refresh
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live permanently in IndexedDB. Once warm, the scene renders fully offline, and a 15-minute cycle transparently retries anything that previously failed. Merged road chains and the decoded settlement list are cached as well and only recomputed when an Overpass cell is actually re-fetched.tiles.expireDays`) can refresh
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basemap tiles periodically.
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- **Location-aware**: set `CONFIG.location.lat/lon`; everything
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(flight anchor, terrain tiles, sun/moon, weather, star rotation) is
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