clouds: tune cloud coverage by weather density

This commit is contained in:
Richard Zink committed 2026-10-12 18:55:47 +02:00
1 parent 20af6dcdd5
commit b65936d44d
2 files changed
+5 -3

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+4 -2
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@@ -684,7 +684,9 @@ var FRAG_SRC = [
'if (tExit <= tEnter) { gl_FragColor = vec4(0.0); return; }',
'float stepSize = (tExit - tEnter) / 24.0;',
'float t = tEnter + stepSize * 0.5;',
'float baseThresh = mix(0.55, 0.25, uDensity);',
'float coverage = clamp(uDensity, 0.0, 1.0);',
'float baseThresh = mix(0.72, 0.22, coverage);',
'float densityGain = mix(0.25, 1.0, coverage);',
'float sunUp = smoothstep(-0.20, 0.05, uSunAlt);',
'float cosT = dot(rd, uSunDir);',
'float phase = 0.30 + 0.70 * pow(max(0.0, cosT), 2.5);',
@@ -705,7 +707,7 @@ var FRAG_SRC = [
'vec3 ambC = albC * max(vec3(uSkyAmb), uStarAmb * vec3(0.7, 0.85, 1.0)) * 1.7;',
'vec3 moonC = albC * uMoonColor * (0.35 + 0.65 * max(0.0, dot(rd, uMoonDir))) * uMoonInt * 3.0;',
'vec3 cloudCol = direct + ambC + moonC;',
'float alpha = clamp(d * stepSize * 3.50, 0.0, 1.0);',
'float alpha = clamp(d * stepSize * 3.50 * densityGain, 0.0, 1.0);',
'cloudSum += cloudCol * alpha * trans;',
'trans *= (1.0 - alpha);',
'if (trans < 0.04) break;',