terrain: extend map with reduced-resolution outer height skirt
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@@ -235,6 +235,14 @@ window.CONFIG = {
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enabled: true, // false = flat plane (no DEM, no terrain shadows)
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exaggeration: 8, // vertical scale (1 = real, nearly invisible here)
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edgeFadeTiles: 4, // soft rim at the mosaic border, in tiles (~13 km)
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edgeSkirtKm: 800, // coarse outer terrain pulled past the horizon
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edgeSkirtRings: 24, // coarse rings in the outer skirt
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edgeSkirtNoise: 0.28, // fallback height variation if outer DEM is off
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outerDem: {
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enabled: true,
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zoom: 7, // reduced-resolution terrarium zoom for the skirt
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maxMeters: 2500 // height normalization for skirt colors
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},
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carLights: true, // moving vehicle lights on the real road network
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cityLights: true, // settlement lights from OSM place nodes
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wireframe: false // true = draw the mesh edges (orientation debug)
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