contrails: disable depth test so exaggerated terrain does not hide them

This commit is contained in:
Richard Zink committed 2026-10-12 19:30:11 +02:00
1 parent b7764ad03f
commit ce74fa5f6a
1 file changed
+2
+2
View File
@@ -6913,12 +6913,14 @@ window.clouds3dRender = function(target) {
gl.vertexAttribPointer(ctA.s, 1, gl.FLOAT, false, 28, 20);
gl.enableVertexAttribArray(ctA.p);
gl.vertexAttribPointer(ctA.p, 1, gl.FLOAT, false, 28, 24);
gl.disable(gl.DEPTH_TEST);
gl.depthMask(false);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.drawArrays(gl.TRIANGLES, 0, ctVerts);
gl.disable(gl.BLEND);
gl.depthMask(true);
gl.enable(gl.DEPTH_TEST);
}
}
// Diagnostic snapshot: how many aircraft are in range, how many