Fix rebuildGroundMosaic .then(): WebGL constants via groundGl
Inside the Promise.all().then() callback, the WebGL constants (gl.TEXTURE_2D, gl.RGBA, gl.UNSIGNED_BYTE) were still bare 'gl.', not groundGl.*. Fixed.
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@@ -331,8 +331,8 @@ function rebuildGroundMosaic(centerTileX, centerTileY) {
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}
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return Promise.all(promises).then(function() {
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if (groundTexture && groundGl) {
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groundGl.bindTexture(gl.TEXTURE_2D, groundTexture);
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groundGl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, groundCanvas);
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groundGl.bindTexture(groundGl.TEXTURE_2D, groundTexture);
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groundGl.texImage2D(groundGl.TEXTURE_2D, 0, groundGl.RGBA, groundGl.RGBA, groundGl.UNSIGNED_BYTE, groundCanvas);
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}
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});
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}
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