Fix: render correct visible sides
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48cd7a43cf
commit
eec49759fc
1 file changed
+16
-16
+16
-16
@@ -71,7 +71,7 @@
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function drawTile(wx, wy, h, water, hLeft, hFront) {
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function drawTile(wx, wy, h, water, hRight, hBack) {
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var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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@@ -90,24 +90,24 @@
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ctx.closePath();
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ctx.closePath();
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ctx.fill();
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ctx.fill();
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if (hLeft < h) {
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if (hRight < h) {
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ctx.fillStyle = leftColor;
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ctx.fillStyle = rightColor;
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ctx.beginPath();
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ctx.beginPath();
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ctx.moveTo(top4[0], top4[1]);
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ctx.moveTo(top2[0], top2[1]);
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ctx.lineTo(top1[0], top1[1]);
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ctx.lineTo(top3[0], top3[1]);
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ctx.lineTo(top1[0], top1[1] + (h - hLeft) * HEIGHT_UNIT);
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ctx.lineTo(top3[0], top3[1] + (h - hRight) * HEIGHT_UNIT);
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ctx.lineTo(top4[0], top4[1] + (h - hLeft) * HEIGHT_UNIT);
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ctx.lineTo(top2[0], top2[1] + (h - hRight) * HEIGHT_UNIT);
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ctx.closePath();
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ctx.closePath();
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ctx.fill();
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ctx.fill();
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}
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}
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if (hFront < h) {
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if (hBack < h) {
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ctx.fillStyle = rightColor;
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ctx.fillStyle = leftColor;
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ctx.beginPath();
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ctx.beginPath();
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ctx.moveTo(top3[0], top3[1]);
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ctx.moveTo(top1[0], top1[1]);
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ctx.lineTo(top4[0], top4[1]);
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ctx.lineTo(top2[0], top2[1]);
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ctx.lineTo(top4[0], top4[1] + (h - hFront) * HEIGHT_UNIT);
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ctx.lineTo(top2[0], top2[1] + (h - hBack) * HEIGHT_UNIT);
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ctx.lineTo(top3[0], top3[1] + (h - hFront) * HEIGHT_UNIT);
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ctx.lineTo(top1[0], top1[1] + (h - hBack) * HEIGHT_UNIT);
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ctx.closePath();
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ctx.closePath();
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ctx.fill();
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ctx.fill();
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}
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}
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@@ -130,10 +130,10 @@
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var water = isWater(h);
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var water = isWater(h);
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var hLeft = heightMap[(wx - TILE) + ',' + wy] || 0;
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var hRight = heightMap[(wx + TILE) + ',' + wy] || 0;
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var hFront = heightMap[wx + ',' + (wy - TILE)] || 0;
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var hBack = heightMap[wx + ',' + (wy + TILE)] || 0;
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drawTile(wx, wy, h, water, hLeft, hFront);
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drawTile(wx, wy, h, water, hRight, hBack);
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}
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}
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}
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}
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