Add error display
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1 parent
ae50725495
commit
ef80e2a775
1 file changed
+79
-83
+79
-83
@@ -14,6 +14,8 @@
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body {
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overflow: hidden;
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background: #000;
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color: #ff0000;
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font-family: monospace;
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}
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canvas {
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@@ -22,11 +24,34 @@
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top: 0;
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left: 0;
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}
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#log {
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position: fixed;
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top: 10px;
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left: 10px;
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z-index: 100;
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font-size: 12px;
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max-width: 90%;
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}
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</style>
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</head>
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<body>
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<canvas id="bgCanvas"></canvas>
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<div id="log"></div>
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<script>
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const log = document.getElementById('log');
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function addLog(msg) {
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const div = document.createElement('div');
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div.textContent = msg;
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log.appendChild(div);
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}
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window.addEventListener('error', function(e) {
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addLog('ERROR: ' + e.message + ' at line ' + e.lineno);
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});
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addLog('Script start');
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const canvas = document.getElementById('bgCanvas');
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const ctx = canvas.getContext('2d');
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@@ -59,16 +84,10 @@
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}
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}
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function rotateY(p, angle) {
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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return { x: p.x * cos - p.z * sin, y: p.y, z: p.x * sin + p.z * cos };
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}
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class Landscape {
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constructor() {
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this.gridSize = 120;
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this.gridRange = 30;
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this.gridRange = 20;
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this.offsetX = 0;
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this.offsetZ = 0;
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this.triangles = [];
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@@ -126,48 +145,45 @@
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draw() {
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this.triangles.sort((a, b) => b.depth - a.depth);
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this.triangles.forEach(tri => {
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const proj1 = tri.p1.project();
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const proj2 = tri.p2.project();
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const proj3 = tri.p3.project();
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const proj1 = tri.p1.project();
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const proj2 = tri.p2.project();
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const proj3 = tri.p3.project();
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const v1 = { x: tri.p2.x - tri.p1.x, y: tri.p2.y - tri.p1.y, z: tri.p2.z - tri.p1.z };
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const v2 = { x: tri.p3.x - tri.p1.x, y: tri.p3.y - tri.p1.y, z: tri.p3.z - tri.p1.z };
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const crossZ = v1.x * v2.y - v1.y * v2.x;
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if (crossZ >= 0) return;
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const v1 = { x: tri.p2.x - tri.p1.x, y: tri.p2.y - tri.p1.y, z: tri.p2.z - tri.p1.z };
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const v2 = { x: tri.p3.x - tri.p1.x, y: tri.p3.y - tri.p1.y, z: tri.p3.z - tri.p1.z };
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const crossZ = v1.x * v2.y - v1.y * v2.x;
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if (crossZ >= 0) return;
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const baseColor = tri.isWater ? 'rgba(0, 150, 220, 0.7)' : 'rgba(0, 200, 0, 0.7)';
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ctx.fillStyle = baseColor;
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ctx.beginPath();
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ctx.moveTo(proj1.x, proj1.y);
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ctx.lineTo(proj2.x, proj2.y);
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ctx.lineTo(proj3.x, proj3.y);
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ctx.closePath();
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ctx.fill();
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const baseColor = tri.isWater ? 'rgba(0, 150, 220, 0.7)' : 'rgba(0, 200, 0, 0.7)';
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ctx.fillStyle = baseColor;
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ctx.beginPath();
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ctx.moveTo(proj1.x, proj1.y);
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ctx.lineTo(proj2.x, proj2.y);
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ctx.lineTo(proj3.x, proj3.y);
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ctx.closePath();
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ctx.fill();
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ctx.strokeStyle = tri.isWater ? '#00ccff' : '#00ff66';
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ctx.lineWidth = 1;
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ctx.stroke();
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});
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ctx.strokeStyle = tri.isWater ? '#00ccff' : '#00ff66';
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ctx.lineWidth = 1;
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ctx.stroke();
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});
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}
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}
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class Airplane {
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constructor() {
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this.vertices = [];
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this.faces = [];
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this.init();
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}
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init() {
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const verts = [];
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const segments = 8;
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const fuselageLength = 80;
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const fuselageRadius = 8;
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const segments = 8;
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for (let i = 0; i < segments; i++) {
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const angle = (i / segments) * Math.PI * 2;
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verts.push(new Point3D(
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this.vertices.push(new Point3D(
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Math.cos(angle) * fuselageRadius,
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Math.sin(angle) * fuselageRadius,
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0
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@@ -175,45 +191,20 @@
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}
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for (let i = 0; i < segments; i++) {
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const angle1 = (i / segments) * Math.PI * 2;
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const angle2 = ((i + 1) % segments / segments) * Math.PI * 2;
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verts.push(new Point3D(
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Math.cos(angle1) * fuselageRadius,
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Math.sin(angle1) * fuselageRadius,
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const angle = (i / segments) * Math.PI * 2;
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this.vertices.push(new Point3D(
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Math.cos(angle) * fuselageRadius,
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Math.sin(angle) * fuselageRadius,
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fuselageLength
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));
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verts.push(new Point3D(
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Math.cos(angle2) * fuselageRadius,
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Math.sin(angle2) * fuselageRadius,
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fuselageLength
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));
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}
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const tipIdx = verts.length;
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verts.push(new Point3D(0, 0, fuselageLength + 30));
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for (let i = 0; i < segments; i++) {
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const next = (i + 1) % segments;
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const middleStart = segments + i * 2;
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const middleNext = segments + ((i + 1) % segments) * 2;
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verts.push([baseIdx = i, next].forEach(() => {}));
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}
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const wingSpan = 100;
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const wingChord = 25;
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const wingY = -2;
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const wingBackLeft = verts.length;
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verts.push(new Point3D(-wingSpan / 2, wingY, 10));
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verts.push(new Point3D(-wingSpan / 2 + 5, wingY, 35));
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verts.push(new Point3D(wingSpan / 2 - 5, wingY, 35));
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verts.push(new Point3D(wingSpan / 2, wingY, 10));
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this.faces.push([wingBackLeft, wingBackLeft + 1, wingBackLeft + 2]);
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this.faces.push([wingBackLeft, wingBackLeft + 2, wingBackLeft + 3]);
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this.vertices = verts;
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this.vertices.push(new Point3D(-wingSpan / 2, wingY, 10));
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this.vertices.push(new Point3D(-wingSpan / 2 + 5, wingY, 35));
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this.vertices.push(new Point3D(wingSpan / 2 - 5, wingY, 35));
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this.vertices.push(new Point3D(wingSpan / 2, wingY, 10));
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}
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update() {
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@@ -236,38 +227,43 @@
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ctx.fill();
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});
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this.vertices.forEach((v, i) => {
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const nextIdx = (i + 1) % this.vertices.length;
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if (nextIdx <= 2) return;
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const p1 = v.project();
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const p2 = this.vertices[nextIdx].project();
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for (let i = 0; i < this.vertices.length - 1; i++) {
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if (i === 7) continue;
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const p1 = this.vertices[i].project();
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const p2 = this.vertices[i + 1].project();
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ctx.beginPath();
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ctx.moveTo(p1.x, p1.y);
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ctx.lineTo(p2.x, p2.y);
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ctx.stroke();
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});
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}
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ctx.shadowBlur = 0;
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}
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}
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const landscape = new Landscape();
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const airplane = new Airplane();
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try {
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const landscape = new Landscape();
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const airplane = new Airplane();
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addLog('Objects created');
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function animate() {
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ctx.fillStyle = '#000';
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ctx.fillRect(0, 0, width, height);
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function animate() {
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ctx.fillStyle = '#000';
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ctx.fillRect(0, 0, width, height);
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landscape.update();
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landscape.draw();
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landscape.update();
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landscape.draw();
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airplane.update();
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airplane.render();
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airplane.update();
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airplane.render();
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requestAnimationFrame(animate);
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requestAnimationFrame(animate);
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}
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animate();
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addLog('Animation started');
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} catch (e) {
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addLog('CATCH: ' + e.message);
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}
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animate();
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</script>
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</body>
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</html>
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</html>
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