Separate flight and fetch directions via URL params
Two independent URL parameters: #flight=N|NE|E|SE|S|SW|W|NW (camera motion direction) #fetch=N|NE|E|SE|S|SW|W|NW (tile collection direction) Example: #flight=E&fetch=N -> camera flies east, corridor built north (perpendicular to flight). Lets you test what happens when the corridor orientation doesn't match the camera's flight path. URL parsing supports & and ; as separators, plus multiple keys in one hash. window.__flightDir and window.__fetchDir are exposed separately so JS code can react to each.
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@@ -285,11 +285,11 @@ function init(canvas) {
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var GROUND_TILE_URL = 'https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/';
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var GROUND_TILE_Z = 11;
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var GROUND_TILE_SIZE = 256;
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// Camera flight direction. Set from window.__flightDir (URL: #flight=N|NE|E|...).
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// Default is N (= +Z forward). Each flight direction rotates the
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// corridor so its long axis follows the camera path.
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var GROUND_TRAVEL_COS = (window.__flightDir && window.__flightDir.cos) || 0.0;
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var GROUND_TRAVEL_SIN = (window.__flightDir && window.__flightDir.sin) || 1.0;
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// Fetch direction: which way the tile corridor is oriented.
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// Independent of flight direction (set via #fetch=N|NE|E|...).
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// Default N (= +Z, canvas Y = +Z).
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var GROUND_TRAVEL_COS = (window.__fetchDir && window.__fetchDir.cos) || 0.0;
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var GROUND_TRAVEL_SIN = (window.__fetchDir && window.__fetchDir.sin) || 1.0;
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var GROUND_CORRIDOR_LONG = 25; // tiles along travel direction (~3.5 min of flight at uSpeed=1)
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var GROUND_CORRIDOR_PERP = 5; // tiles perpendicular to travel
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var GROUND_BUFFER_LONG = 11; // refetch when this close to forward edge
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