diff --git a/assets/index.html b/assets/index.html index 6890a46..cc8d579 100644 --- a/assets/index.html +++ b/assets/index.html @@ -193,46 +193,47 @@ } if (h > 0) { - var shadowFront = hFrontNeighbor - h; - var shadowLeft = hLeftNeighbor - h; + var hFrontNeighbor2 = heightMap[(wx + TILE) + ',' + wy] || 0; + var hBackNeighbor2 = heightMap[wx + ',' + (wy - TILE)] || 0; + + var shadowFront = hFrontNeighbor2 - h; + var shadowBack = hBackNeighbor2 - h; if (shadowFront > 0) { var shadowW = Math.min(shadowFront * 2, TILE); var tt = shadowW / TILE; - var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); - var topA = project(wx + GAP/2 + (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT); - var topB = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT); + var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT); + var topA = project(wx + TILE - GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT); + var topB = project(wx + TILE - GAP/2, wy + GAP/2 + (TILE - GAP) * tt, h * HEIGHT_UNIT); shadows.push({ - x: wx, y: wy, points: [ - { x: top1[0], y: top1[1] }, + { x: top2[0], y: top2[1] }, { x: topA[0], y: topA[1] }, { x: topB[0], y: topB[1] }, - { x: top2[0], y: top2[1] } + { x: top3[0], y: top3[1] } ], - depth: (wx + wy) - 1 + depth: (wx + wy) + 1 }); } - if (shadowLeft > 0) { - var shadowW = Math.min(shadowLeft * 2, TILE); + if (shadowBack > 0) { + var shadowW = Math.min(shadowBack * 2, TILE); var tt = shadowW / TILE; - var top4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT); var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT); - var topA = project(wx + GAP/2, wy + GAP/2 + (TILE - GAP) * tt, h * HEIGHT_UNIT); - var topB = project(wx + GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT); + var top4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT); + var topA = project(wx + GAP/2 + (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT); + var topB = project(wx + GAP/2 + (TILE - GAP) * tt, wy + GAP/2, h * HEIGHT_UNIT); shadows.push({ - x: wx, y: wy, points: [ { x: top4[0], y: top4[1] }, { x: topA[0], y: topA[1] }, { x: topB[0], y: topB[1] }, { x: top1[0], y: top1[1] } ], - depth: (wx + wy) - 1 + depth: (wx + wy) + 1 }); } }