Re-add X-flip on image (NS-mirror) with natural order arrangement
The user wants: - Natural order arrangement (canvasX = perp + ...): east (1102) on left, west (1098) on right - X-mirrored image (NS-mirror): within each tile, the image east appears on the left of the tile (natural map orientation) Combined state: - canvasX = (perp + halfPerp + 0.5) * 256: natural order - drawImage with negative width: X-flip (NS-mirror) - All labels in normal orientation (no mirrorLabel) This matches the user's description: 'die anordnung passt' (arrangement correct) and 'der x-flip ist immer noch falsch' (image was still mirrored, now correctly mirrored).
This commit is contained in:
1 parent
20ac76e0b1
commit
f79e27665c
1 file changed
+7
-6
Vendored
+7
-6
@@ -351,12 +351,13 @@ function drawTileAt(lng, perp, dx, dz, centerTileX, centerTileY) {
|
|||||||
// the corridor orientation (east tiles have their image east
|
// the corridor orientation (east tiles have their image east
|
||||||
// on the left of the drawn area, west tiles on the right).
|
// on the left of the drawn area, west tiles on the right).
|
||||||
// Labels are drawn separately in normal orientation, so the
|
// Labels are drawn separately in normal orientation, so the
|
||||||
// Draw image with normal orientation (no X-flip). The
|
// X-flip the image (NS-mirror). The arrangement uses the
|
||||||
// X-swap arrangement (canvasX = -perp + ...) already places
|
// natural order (canvasX = perp + ...) so east tiles are on
|
||||||
// east tiles on the right of the screen, so the X coordinates
|
// the LEFT of the screen. The image X-flip makes image east
|
||||||
// read naturally left to right when scanning the corridor.
|
// appear on the right of each east tile (the natural map
|
||||||
groundCtx.drawImage(img, canvasX, canvasY,
|
// orientation).
|
||||||
GROUND_TILE_SIZE, GROUND_TILE_SIZE);
|
groundCtx.drawImage(img, canvasX + GROUND_TILE_SIZE, canvasY,
|
||||||
|
-GROUND_TILE_SIZE, GROUND_TILE_SIZE);
|
||||||
groundLoadedTiles[tileX + '_' + tileY] = true;
|
groundLoadedTiles[tileX + '_' + tileY] = true;
|
||||||
|
|
||||||
// Thin border so the user can see where one tile ends and the
|
// Thin border so the user can see where one tile ends and the
|
||||||
|
|||||||
Reference in new issue
Block a user