terrain: set height exaggeration to 8
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@@ -233,7 +233,7 @@ window.CONFIG = {
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// height field the terrain shadows are cast against.
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// height field the terrain shadows are cast against.
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terrain: {
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terrain: {
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enabled: true, // false = flat plane (no DEM, no terrain shadows)
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enabled: true, // false = flat plane (no DEM, no terrain shadows)
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exaggeration: 4, // vertical scale (1 = real, nearly invisible here)
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exaggeration: 8, // vertical scale (1 = real, nearly invisible here)
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edgeFadeTiles: 4, // soft rim at the mosaic border, in tiles (~13 km)
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edgeFadeTiles: 4, // soft rim at the mosaic border, in tiles (~13 km)
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edgeSkirtKm: 800, // coarse outer terrain pulled past the horizon
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edgeSkirtKm: 800, // coarse outer terrain pulled past the horizon
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edgeSkirtRings: 24, // coarse rings in the outer skirt
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edgeSkirtRings: 24, // coarse rings in the outer skirt
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