Commit Graph
2 Commits
Author SHA1 Message Date
Richard Zink 460b7cfd6c Replace white noise with Perlin-style smooth noise
The previous noise.png was random pixels (gradient 0.064 per
step), which produces grainy static when sampled at fine octaves
instead of fluffy clouds. New noise uses 4 octaves of bilinear-
interpolated value noise with Perlin's quintic fade curve, giving
a much lower gradient (0.012) so multi-octave sampling produces
soft cloud shapes.
2026-10-07 19:49:45 +02:00
Richard Zink 0b4f3d2348 Add noise.png texture for clouds2 effect 2026-10-07 07:14:50 +02:00