Commit Graph
5 Commits
Author SHA1 Message Date
Richard Zink bfbb73a2af clouds2d: texture-based 4-octave fBm (fizzer-inspired)
Rewrite clouds2d.js to sample a noise texture instead of computing
fBm with hash functions. Each octave is one texture lookup with
doubled UV scale and halved amplitude.

- Same visual range as before but ~4x cheaper on ALU
- REPEAT-wrapped texture tiles seamlessly when scrolled by time
- Per-pixel hash21 jitter keeps the regular tiling from flickering
- Exposes noise as a uniform, so multiple fragment shaders could
  share it
- Theme-agnostic: pulls colours from __currentPalette

Also adds #renderer=clouds2d URL-hash override for quick A/B
testing between the volumetric clouds3d and the 2D version.
2026-10-07 19:40:12 +02:00
Richard Zink 3812f80f40 Make clouds2d.js theme-agnostic
- Remove all hardcoded fallback hex/rgb values
- Skip draw until __currentPalette is published by parent
- applyWeatherTheme now also mixes cloudShadow (was dropped)
2026-10-07 18:53:15 +02:00
Richard Zink c6764fd534 Fix clouds2d: create own canvas element
The 2D WebGL renderer now creates its own <canvas> overlay inside
the target element, instead of expecting the target to already be a
canvas. This fixes 'canvas.getContext is not a function' when the
target is a <div>.
2026-10-07 18:49:42 +02:00
Richard Zink e8df75eebc Enable debug temporarily for diagnosis 2026-10-07 16:56:50 +02:00
Richard Zink d8e619e0c3 Add lightweight 2D WebGL cloud renderer as alternative to Vanta 2026-10-07 16:47:53 +02:00