const canvas = document.getElementById('bgCanvas'); const ctx = canvas.getContext('2d'); let width, height; function resize() { width = canvas.width = window.innerWidth; height = canvas.height = window.innerHeight; } window.addEventListener('resize', resize); resize(); const camera = { x: 0, y: 0, z: -150, fov: 400 }; class Point3D { constructor(x, y, z) { this.x = x; this.y = y; this.z = z; } project() { const scale = camera.fov / (camera.fov + this.z - camera.z); const x2d = this.x * scale + width / 2; const y2d = this.y * scale + height / 2; return { x: x2d, y: y2d, scale: scale }; } } class Airplane { constructor() { this.x = 0; this.y = -50; this.z = 50; this.vx = 0.8; this.vy = 0.3; this.vz = 0; this.roll = 0; this.pitch = 0; this.wireframe = []; this.init(); } init() { const w = 12, h = 4, d = 20; const vertices = [ { x: 0, y: -h, z: 0 }, { x: w, y: 0, z: d / 2 }, { x: -w, y: 0, z: d / 2 }, { x: 0, y: 0, z: -d / 2 }, { x: w, y: 0, z: -d / 4 }, { x: -w, y: 0, z: -d / 4 }, { x: 0, y: h, z: 0 } ]; const edges = [ [0, 1], [0, 2], [0, 6], [1, 2], [1, 4], [2, 5], [3, 4], [3, 5], [4, 5], [6, 1], [6, 2], [6, 3] ]; this.wireframe = { vertices, edges }; } update() { this.x += this.vx; this.y += this.vy * Math.sin(this.x / 50); this.roll = Math.sin(this.x / 60) * 0.3; this.pitch = Math.cos(this.x / 60) * 0.2; if (this.x > width / 2 + 100) { this.x = -width / 2 - 100; } } draw() { ctx.strokeStyle = '#00ff88'; ctx.lineWidth = 1.5; ctx.shadowBlur = 10; ctx.shadowColor = '#00ff88'; const rotated = this.wireframe.vertices.map(v => { let x = v.x, y = v.y, z = v.z; const cosR = Math.cos(this.roll), sinR = Math.sin(this.roll); const x1 = x * cosR - z * sinR; const z1 = x * sinR + z * cosR; const cosP = Math.cos(this.pitch), sinP = Math.sin(this.pitch); const y1 = y * cosP - z1 * sinP; const z2 = y * sinP + z1 * cosP; return new Point3D(this.x + x1, this.y + y1, this.z + z2); }); ctx.beginPath(); this.wireframe.edges.forEach(([a, b]) => { const p1 = rotated[a].project(); const p2 = rotated[b].project(); ctx.moveTo(p1.x, p1.y); ctx.lineTo(p2.x, p2.y); }); ctx.stroke(); ctx.shadowBlur = 0; } } class Landscape { constructor() { this.points = []; this.init(); } init() { const spacing = 40; for (let x = -200; x <= 200; x += spacing) { for (let z = -200; z <= 200; z += spacing) { const y = Math.sin(x / 30) * 20 + Math.cos(z / 30) * 20 + Math.random() * 10; this.points.push(new Point3D(x, y, z)); } } } draw() { ctx.strokeStyle = '#0088ff'; ctx.lineWidth = 0.8; ctx.globalAlpha = 0.4; const spacing = 40; const size = 200; for (let x = -size; x <= size; x += spacing) { for (let z = -size; z <= size; z += spacing) { const idx = this.points.findIndex(p => Math.round(p.x) === x && Math.round(p.z) === z); if (idx === -1) continue; const p = this.points[idx]; const pProj = p.project(); const right = this.points.find(p2 => Math.round(p2.x) === x + spacing && Math.round(p2.z) === z); const down = this.points.find(p2 => Math.round(p2.x) === x && Math.round(p2.z) === z + spacing); if (right) { ctx.beginPath(); ctx.moveTo(pProj.x, pProj.y); ctx.lineTo(right.project().x, right.project().y); ctx.stroke(); } if (down) { ctx.beginPath(); ctx.moveTo(pProj.x, pProj.y); ctx.lineTo(down.project().x, down.project().y); ctx.stroke(); } } } ctx.globalAlpha = 1; } } const airplane = new Airplane(); const landscape = new Landscape(); function animate() { ctx.fillStyle = '#000'; ctx.fillRect(0, 0, width, height); landscape.draw(); airplane.update(); airplane.draw(); requestAnimationFrame(animate); } animate();