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animated_wallpaper/vendor
Richard Zink 433d743446 Tune clouds3d for low-end GPUs: 18 steps, 3 octaves
Reduce raymarch iterations from 28 to 18 and fBm octaves from
4 to 3 (with step size 0.55->0.85 to preserve cloud coverage).
Per-pixel cost drops by ~55% while visual density stays similar.
2026-10-07 18:56:40 +02:00
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2026-10-07 18:53:15 +02:00