Richard Zink
595b22aac1
More cloud structure: 4 fBm layers, 4 octaves each
Density reverted to original 0.20/0.70/1.00/0.45 but structure
denser than ever:
- fbm3: 3 -> 4 octaves (more detail at fine scales)
- cloudDensity: 4 layers (base + mid 35% + fine1 18% + fine2 10%)
- smoothstep 0.24 -> 0.20 for tighter cloud edges
Cost: 4 fbm * 4 octaves = 16 noise3 samples per step * 18 steps
= 288 samples per pixel. Watch FPS on low-end GPUs.
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