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animated_wallpaper/vendor
Richard Zink 65af0bf2f0 clouds3d: anti-flicker dither + softer smoothstep
The cloud horizon flickered when the camera was far from the
deck because the regular raymarch steps aligned with the cloud
boundary. Two cheap fixes:
- Per-pixel jitter (hash21 of gl_FragCoord + uTime) shifts each
  ray's start by up to one stepSize; the brain averages the
  random offsets into a smooth edge
- Wider smoothstep (0.18 -> 0.24) softens the binary cloud/no-cloud
  boundary the jitter is now dithering across
2026-10-07 19:16:54 +02:00
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2026-10-07 18:53:15 +02:00