Files
animated_wallpaper/vendor
Richard Zink 673ed6cf0f Fix night sky: visible clouds, real moon-driven darkening
Three coordinated changes:
1. nightPaletteNew.cloud: void -> raised (slightly lighter than
   sky) so clouds have contrast against the new-moon sky
2. nightPaletteFull.cloudShadow: panel -> void so cloud undersides
   fade into the night sky, while the lit topsides (border) stand
   out clearly
3. getNightColor() now keeps 'light' (moonlight) bright and only
   partially darkens sky/bg. The previous version squashed
   everything toward black, killing cloud structure.

Shader side:
- max(0.15, uDayProgress) keeps a baseline moonlight tint on the
  lit side of clouds even when uDayProgress happens to be 0
- The final darken pass is now driven by nightFactor (sunAlt-based)
  instead of the unreliable uDayProgress
2026-10-07 19:25:50 +02:00
..
2026-10-07 18:53:15 +02:00