Files
animated_wallpaper/vendor
Richard Zink e17076a273 Fix shader: pass uFlightDir as uniform instead of window access
The shader had the JS code 'window.__flightDir.dx' baked into the
GLSL string, which GLSL can't parse. Added a uFlightDir uniform
(vec2) and pass the dx/dz from JS via gl.uniform2f. Shader reads
uFlightDir.x and uFlightDir.y.
2026-10-08 06:18:56 +02:00
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